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Endless space 2 trade
Endless space 2 trade




That’s the main reason I hate it, because everyone thinks you just mean VR.Īnd look, VR is cool. The MetaVerse in the book is essentially what we saw on screen in Ready Player One - a simulated virtual worldspace that people strapped on glasses and haptic suits to interact with - which replaced the boring old screens, mice, and keyboards we use now to do all the same things (interact, entertain, communicate, work, etc.). I won’t present my deconstruction of its themes here, I’ll save that for some podcast, but it was enormously influential on anyone interested in the internet in 1992 who was paying attention. The reason I hate the word is manifold, but it starts with Neil Stephenson’s Snow Crash, a book I love from an author I love. The latter is sour grapes, but the former is worth exploring because there’s no question in my mind, a lot of your over-40 clients are going to be a bit confused, and thanks to Facebook, now they’re gonna ask.

endless space 2 trade

I wish I’d hung on to the “” URL in 2001 because it would probably sell for bank today.Each node traversed by a route will receive a and bonus based on the system's development and modulated by the route's length. The systems on a trade route won't directly contribute to the trade income, but will benefit from being situated on one. The FIDS part will be mostly based on systems stats, whereas the resources income will depend on the spatial localization (a hard point or neighbor needs to possess a deposit for it to contribute to the trade income).Īll these incomes will be modulated by the route's length. The income will be and on one hand, and Luxury resources on the other hand. The income generated will be centralized on these systems, and modified significantly by the route's length.

endless space 2 trade

You can read about the trade system in the original blog post.Ī trade hard point is either a Branch or an HQ.






Endless space 2 trade